The effect of virtual reality (VR) settings on nature relatedness and attitudes towards environment in gifted students

dc.authorid0000-0001-8286-0837
dc.authorid0000-0002-4837-9959
dc.contributor.authorAvcu, Yunus Emre
dc.contributor.authorYaman, Yavuz
dc.date.accessioned2025-11-28T12:50:11Z
dc.date.issued2025
dc.departmentFakülteler, Necatibey Eğitim Fakültesi, Özel Eğitim Bölümü
dc.descriptionAvcu, Yunus Emre (Balikesir Author)
dc.description.abstractThe aim of the research was to explore the effect of educational interventions implemented in desktop-based VR and ımmersive virtual reality (IVR) settings on gifted students’ nature relatedness and attitudes towards environment. A a single group pretest-posttest weak experimental model was implemented. The participants involved in the study consisted of a group of 27 gifted students (age mean = 12.8), comprising 10 males and 17 females. The training program was implemented across three distinct sessions utilizing the Imedu VR platform. The training program used Cognitive Theory of Multimedia Learning principles, applying Exaggerated Feedback in the second session and Corrective Feedback in the third as instructional design elements. The initial phase encompassed a duration of 120 minutes of distance learning that emphasized Sustainable Development Goals, with a particular focus on ocean acidification. Subsequently, participants engaged in a 30-minute IVR experience utilizing Oculus Quest 2 headsets to investigate the effect of ocean acidification on organisms and ecosystems. The final session comprised a 30-minute escape room activity conducted in a distance learning format via Imedu to reinforce what the students learned. Preceding and succeeding the intervention, students completed the Nature Relatedness (NR) Scale and the Revised New Environmental Paradigm Scale (R-NEP). Following confirmation of data normality, a paired samples t-test was employed to compare pretest and posttest scores. The study revealed a statistically significant enhancement in nature relatedness and attitudes towards environment among gifted students (p < .05). Effect sizes were high for NR (Cohen’s d = 1.099) and moderate for R-NEP (Cohen’s d = 0.539). The integration of VR technologies in gifted education for cultivating nature relatedness and attitudes towards environment is thus encouraged.
dc.identifier.doi10.1007/s10956-024-10194-w
dc.identifier.endpage345
dc.identifier.issue34
dc.identifier.startpage327
dc.identifier.urihttp://doi.org/10.1007/s10956-024-10194-w
dc.identifier.urihttps://hdl.handle.net/20.500.12462/22369
dc.identifier.volume2025
dc.identifier.wos001381190200001
dc.identifier.wosqualityQ1
dc.indekslendigikaynakWeb of Science
dc.language.isoen
dc.publisherSpringer
dc.relation.ispartofJournal of Science Education and Technology
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.subjectVirtual Reality (VR)
dc.subjectImmersive Virtual Reality (IVR)
dc.subjectOcean Acidification
dc.subjectNature Relatedness
dc.subjectAttitudes Towards Environment
dc.subjectGifted Students
dc.titleThe effect of virtual reality (VR) settings on nature relatedness and attitudes towards environment in gifted students
dc.typeArticle

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