A conceptual framework for panning as a screen recording technique in software education: Implications for instructional design in educational videos

dc.authorid0000-0001-8549-094X
dc.contributor.authorÖncü, Semiral
dc.date.accessioned2025-11-18T10:41:13Z
dc.date.issued2023
dc.departmentFakülteler, Necatibey Eğitim Fakültesi, Eğitim Bilimleri Bölümü
dc.description.abstractVideos as instructional materials have become an important part of higher education. The ability of videos to be shared and used in social and educational settings demonstrates their increasingly significant contemporary impact. Identifying the video features that affect student engagement as a success indicator can therefore contribute to the effective use and design of educational videos. Panning is such a potential video recording and presentation feature/technique. The aim of this study is to reveal the ways panning is accomplished in videos and discuss implications for instructional design. Panning is to record a smaller section of a screen, relevant to the instructional activity, instead of recording the entire screen during video recording. It differs from regular video shots as it refers to the recording of the computer screen or any other display in that manner, whereas regular videos record everyday objects. It is a strategy used during the recording of educational videos developed for software education. It is a design consideration especially for creating educational materials to be displayed in mobile devices due to their small screens. To date, panning has not been comprehensively conceptualized as an educational technique for software education. In this study, the possible types of screen-recording in terms of panning are identified based on video review. Secondly, examples from one of the popular video-sharing sites — YouTube — are identified and presented using these panning types. Finally, a comparison is made between full-screen and panning videos. The implications of panning for instructional purposes are examined. A concise and useful guide is provided for instructional designers interested in creating more effective instructional videos.
dc.description.sponsorshipBalikesir University 2022/023
dc.identifier.doi10.31681/jetol.1299715
dc.identifier.endpage719
dc.identifier.issue3
dc.identifier.startpage702
dc.identifier.urihttps://doi.org/10.31681/jetol.1299715
dc.identifier.urihttps://hdl.handle.net/20.500.12462/22336
dc.identifier.volume6
dc.language.isoen
dc.publisherGürhan Durak
dc.relation.ispartofJournal of Educational Technology and Online Learning
dc.relation.publicationcategoryMakale - Ulusal Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectOnline Learning
dc.subjectPanning
dc.subjectScreen Capturing
dc.subjectSoftware Education
dc.subjectVideo Recording
dc.titleA conceptual framework for panning as a screen recording technique in software education: Implications for instructional design in educational videos
dc.typeArticle

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