The effects of educational computer games on students' attitudes towards mathematics course and educational computer games

dc.authorid0000-0002-3951-9809en_US
dc.contributor.authorÇankaya, Serkan
dc.contributor.authorKaramete, Ayşen
dc.date.accessioned2019-10-25T10:10:21Z
dc.date.available2019-10-25T10:10:21Z
dc.date.issued2009en_US
dc.departmentFakülteler, Necatibey Eğitim Fakültesi, Bilgisayar ve Öğretim Teknolojileri Eğitimi Bölümüen_US
dc.descriptionKaramete, Ayşen (Balikesir Author)en_US
dc.description.abstractThe purpose of this research is to determine the differences of attitudes of students, who played the educational computer games developed for this research, towards both mathematics course and educational computer games. For this reason, researchers developed two educational computer games, Proportional Tetris and Proportional Clown, which are about ratio and proportion topic in mathematics education. Researchers used a survey including a demographic data form and two likert-like scales about both mathematics course and educational computer games. Educational computer games and the survey were applied to 176 students in two primary schools in Balikesir, Turkey. Whether educational computer games affected the students' attitudes towards both mathematics course and educational computer games was tested with Paired Samples t test. Whether there is a meaningful relationship between students' attitudes towards mathematics course and students' attitudes towards educational computer games was tested with Pearson Correlation test. As a result, students' attitudes towards both mathematics course and educational computer games became positive. But there wasn't any change in attitudes of students who played Proportional Tetris and Proportional Clown. (C) 2009 Elsevier Ltd. All rights reserved.en_US
dc.identifier.doi10.1016/j.sbspro.2009.01.027
dc.identifier.endpage149en_US
dc.identifier.issn1877-0428
dc.identifier.issue1en_US
dc.identifier.scopus2-s2.0-67649264880
dc.identifier.scopusqualityN/A
dc.identifier.startpage145en_US
dc.identifier.urihttps://doi.org/10.1016/j.sbspro.2009.01.027
dc.identifier.urihttps://hdl.handle.net/20.500.12462/9281
dc.identifier.volume1en_US
dc.identifier.wosWOS:000275580400023
dc.identifier.wosqualityN/A
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.language.isoenen_US
dc.publisherElsevier Science Bven_US
dc.relation.ispartofProcedia - Social and Behavioral Sciencesen_US
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectEducational Computer Gamesen_US
dc.subjectDigital Game Based Learningen_US
dc.subjectRatio and Proportionen_US
dc.subjectMathematics Teachingen_US
dc.titleThe effects of educational computer games on students' attitudes towards mathematics course and educational computer gamesen_US
dc.typeConference Objecten_US

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