Flipping the odds: Using learner readiness, engagement, and gamification to predict student success in a flipped course

dc.authorid0000-0001-8549-094Xen_US
dc.authorid0000-0001-5958-5216en_US
dc.contributor.authorÇiğdem, Harun
dc.contributor.authorÖncü, Semiral
dc.date.accessioned2024-12-20T07:19:49Z
dc.date.available2024-12-20T07:19:49Z
dc.date.issued2024en_US
dc.departmentFakülteler, Necatibey Eğitim Fakültesi, Eğitim Bilimleri Bölümüen_US
dc.descriptionÖncü, Semiral (Balikesir Author)en_US
dc.description.abstractDespite eforts to implement innovative approaches such as fipped learning leveraging computer technology, the challenge of student failure persists. Understanding the factors that contribute to student success in fipped engineering courses remains a critical issue. This study addresses this issue by investigating the impact of student readiness, engagement, and gamifed online formative quizzes on the academic achievement of low-achieving students. Logistic regression analysis was conducted on data from 122 university students who failed the pretest. The results reveal that fipped learning readiness, self-reported engagement, and digital footprints signifcantly infuence success. Surprisingly, gamifcation and certain dimensions of the Flipped Learning Readiness Scale do not have a signifcant impact. Of note, success decreases with more time spent on quizzes and higher levels of motivation to learn, while success increases with more quiz attempts, indicating the value of seeking feedback. To our knowledge, such a relationship between digital footprints and success has not been reported in fipped engineering classrooms, making our study a novel contribution to the literature. Our fndings have practical implications for the use of computers in fipped course design and ofer insights into the theory of the testing efect. They highlight the importance of providing special support for overmotivated, underperforming students. They also inform the pedagogical aspects of incorporating digital footprints and formative assessment in fipped learning environments where quiz duration is limited to mitigate potential drawbacks.en_US
dc.identifier.doi10.1007/s11528-024-01031-3
dc.identifier.endpage18en_US
dc.identifier.issn8756-3894
dc.identifier.issn1559-7075
dc.identifier.issueNovemberen_US
dc.identifier.scopus2-s2.0-85209642063
dc.identifier.scopusqualityQ1
dc.identifier.startpage1en_US
dc.identifier.urihttps://doi.org/10.1007/s11528-024-01031-3
dc.identifier.urihttps://hdl.handle.net/20.500.12462/15594
dc.identifier.volume2024en_US
dc.identifier.wosWOS:001359489300001
dc.identifier.wosqualityN/A
dc.indekslendigikaynakWeb of Science
dc.indekslendigikaynakScopus
dc.language.isoenen_US
dc.publisherSpringer Int Publ Agen_US
dc.relation.ispartofTechtrendsen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/embargoedAccessen_US
dc.subjectFlipped Learningen_US
dc.subjectLow Achieversen_US
dc.subjectEngagementen_US
dc.subjectOnline Quizen_US
dc.subjectGamifcationen_US
dc.titleFlipping the odds: Using learner readiness, engagement, and gamification to predict student success in a flipped courseen_US
dc.typeArticleen_US

Dosyalar

Orijinal paket

Listeleniyor 1 - 1 / 1
Yükleniyor...
Küçük Resim
İsim:
semiral-oncu.pdf
Boyut:
1.06 MB
Biçim:
Adobe Portable Document Format
Açıklama:
Tam Metin / Full Text

Lisans paketi

Listeleniyor 1 - 1 / 1
Yükleniyor...
Küçük Resim
İsim:
license.txt
Boyut:
1.44 KB
Biçim:
Item-specific license agreed upon to submission
Açıklama: