The Effect of Gamified and Blended Modules on English as a Foreign Language Learners’ Language Skills

dc.contributor.authorGuzel, Serhat
dc.contributor.authorYılmaz, Cevdet
dc.date.accessioned2025-07-03T21:08:38Z
dc.date.issued2023
dc.departmentBalıkesir Üniversitesi
dc.description.abstractGamification is among the trendiest topics in the context of English language teaching. Despite numerous studies on the impact of gamified language learning, further research is essential to comprehend its dynamics across diverse contexts. Therefore, this study aimed to explore high school language learners’ certain language skills after seven weeks of gamified and blended language learning experience. A mixed-method research design was employed to understand the impact of gamified content on learners’ reading, vocabulary, grammar, and writing skills. Students’ reading, vocabulary, and grammar skills were measured with proficiency tests administered before and after the intervention whereas their writing competence was investigated through grading their written assignments. In addition, learners’ opinions regarding the experience were collected to relate the statistical findings to qualitative data. As a result, it was found that the gamified learning experience improved language learners’ language skills and learner opinions explained these outcomes adequately.
dc.identifier.doi10.17522/balikesirnef.1383324
dc.identifier.endpage830
dc.identifier.issn1307-6086
dc.identifier.issue2
dc.identifier.startpage809
dc.identifier.trdizinid1220498
dc.identifier.urihttps://doi.org/10.17522/balikesirnef.1383324
dc.identifier.urihttps://search.trdizin.gov.tr/tr/yayin/detay/1220498
dc.identifier.urihttps://hdl.handle.net/20.500.12462/19316
dc.identifier.volume17
dc.indekslendigikaynakTR-Dizin
dc.language.isoen
dc.relation.ispartofNecatibey Eğitim Fakültesi Elektronik Fen ve Matematik Eğitimi Dergisi
dc.relation.publicationcategoryMakale - Ulusal Hakemli Dergi - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/openAccess
dc.snmzKA_TR_20250703
dc.subjectEnglish as a foreign language
dc.subjectblended learning
dc.subjectlanguage skills
dc.subjectgamification
dc.titleThe Effect of Gamified and Blended Modules on English as a Foreign Language Learners’ Language Skills
dc.typeArticle

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