Psychiatric correlates of internet gaming disorder in children

dc.authorid0000-0002-4574-421Xen_US
dc.authorid0000-0001-9760-2910en_US
dc.authorid0000-0002-0220-1207en_US
dc.authorid0000-0002-9844-8342en_US
dc.contributor.authorBolat, Gül Ünsel
dc.contributor.authorÇelik, Didem
dc.contributor.authorÖzgül, Semiha
dc.contributor.authorErcan, Eyüp Sabri
dc.date.accessioned2022-03-24T10:20:12Z
dc.date.available2022-03-24T10:20:12Z
dc.date.issued2021en_US
dc.departmentFakülteler, Tıp Fakültesi, Dahili Tıp Bilimleri Bölümüen_US
dc.descriptionBolat, Gül Ünsel (Balikesir Author)en_US
dc.description.abstractThe Diagnostic and Statistical Manual of Mental Disorders (DSM-5) criteria has included internet gaming disorder (IGD) as a condition, but it needs further research. Little is known about who is at risk of developing IGD. Efforts at prevention and early intervention are very important in childhood and adolescence when the first signs of IGD appear, especially in susceptible groups. However, in the results of studies investigating the relationship between psychopathologies and IGD, there are contradictions that may be the result of heterogeneity in the evaluation processes. Therefore, it is critical to use DSM-5 criteria or questionnaires regarding IGD. Ninety-two children were included in this study, which is a cross-sectional study evaluating the correlation between IGD and other possible comorbid conditions (inattention, hyperactivity/impulsivity, oppositional defiant disorder, conduct disorder, anxiety, depression, suicidality, and family dysfunction). IGD scores were significantly correlated with the scores of anxiety, hyperactivity/impulsivity, and suicidal ideation. However, we did not find a significant correlation between IGD and depression or family dysfunction. The mean time between the first internet gaming experience and the parents' recognition of the disorder was about 2 years. Children suffering from anxiety or hyperactivity/impulsivity should be evaluated for their screen time. Children with problematic gaming behavior are at risk for developing suicidal tendencies.en_US
dc.identifier.doi10.5152/ADDICTA.2021.20090
dc.identifier.endpage50en_US
dc.identifier.issn2148-7286
dc.identifier.issn2149-1305
dc.identifier.issue1en_US
dc.identifier.scopus2-s2.0-85126602132
dc.identifier.startpage45en_US
dc.identifier.trdizinid461920
dc.identifier.urihttps://doi.org/10.5152/ADDICTA.2021.20090
dc.identifier.urihttps://hdl.handle.net/20.500.12462/12135
dc.identifier.volume8en_US
dc.identifier.wosWOS:000656045400005
dc.identifier.wosqualityN/A
dc.indekslendigikaynakWeb of Science
dc.language.isoenen_US
dc.publisherTurkish Green Crescent Socen_US
dc.relation.ispartofAddicta-The Turkish Journal on Addictionsen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergi - Kurum Öğretim Elemanıen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectProblematic Gamingen_US
dc.subjectInternet Addictionen_US
dc.subjectSuicidal Ideationen_US
dc.subjectAnxietyen_US
dc.subjectAttention Deficit Hyperactivity Disorderen_US
dc.titlePsychiatric correlates of internet gaming disorder in childrenen_US
dc.typeArticleen_US

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