Looking around with your brain in a virtual world

dc.contributor.authorBos, Danny Plass-Oude
dc.contributor.authorDuvinage, Matthieu
dc.contributor.authorOktay, Oytun
dc.contributor.authorSaa, Jaime Delgado
dc.contributor.authorGuruler, Huseyin
dc.contributor.authorIstanbullu, Ayhan
dc.contributor.authorVan Vliet, Marijn
dc.date.accessioned2025-07-03T21:17:37Z
dc.date.issued2011
dc.departmentBalıkesir Üniversitesi
dc.descriptionIEEE Computational Intelligence Society
dc.descriptionSymposium Series on Computational Intelligence, IEEE SSCI 2011 - 2011 IEEE Symposium on Computational Intelligence, Cognitive Algorithms, Mind, and Brain, CCMB 2011 -- 11 April 2011 through 15 April 2011 -- Paris --85913
dc.description.abstractOffline analysis pipelines have been developed and evaluated for the detection of covert attention from electroen-cephalography recordings, and the detection of overt attention in terms of eye movement based on electrooculographic measurements. Some additional analysis were done in order to prepare the pipelines for use in a real-time system. This real-time system and a game application in which these pipelines are to be used were implemented. The game is set in a virtual environment where player is a wildlife photographer on an uninhabited island. Overt attention is used to adjust the angle of the first person camera, when the player is tracking animals. When making a photograph, the animal will flee when it notices it is looked at directly, so covert attention is required to get a good shot. Future work will entail user tests with this system to evaluate usability, user experience, and characteristics of the signals related to overt and covert attention when used in such an immersive environment. © 2011 IEEE.
dc.identifier.doi10.1109/CCMB.2011.5952110
dc.identifier.endpage113
dc.identifier.isbn978-142449891-8
dc.identifier.scopus2-s2.0-79961160057
dc.identifier.scopusqualityN/A
dc.identifier.startpage106
dc.identifier.urihttps://doi.org/10.1109/CCMB.2011.5952110
dc.identifier.urihttps://hdl.handle.net/20.500.12462/20940
dc.indekslendigikaynakScopus
dc.language.isoen
dc.relation.ispartofIEEE SSCI 2011 - Symposium Series on Computational Intelligence - CCMB 2011: 2011 IEEE Symposium on Computational Intelligence, Cognitive Algorithms, Mind, and Brain
dc.relation.publicationcategoryKonferans Öğesi - Uluslararası - Kurum Öğretim Elemanı
dc.rightsinfo:eu-repo/semantics/openAccess
dc.snmzKA_Scopus_20250703
dc.subjectbrain-computer interfacing
dc.subjectcovert attention
dc.subjectelectroencephalography
dc.subjectelectrooculography
dc.subjecteye tracking
dc.subjectMultimodal interaction
dc.subjectvirtual environment
dc.titleLooking around with your brain in a virtual world
dc.typeConference Object

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