Instructional design process of a gamified EFL learning to improve autonomy

dc.contributor.authorGüzel, Serhat
dc.date.accessioned2025-07-03T21:17:52Z
dc.date.issued2024
dc.departmentBalıkesir Üniversitesi
dc.description.abstractGamification is an appealing technique in language learning contexts. The number of studies on the effect of gamification continues to increase. Gamifying an instructional setting requires a careful design process and balanced integration. Designing an instruction that would involve modifications and additions to an existing structure requires various crucial steps. Thus, this study aimed to develop innovative gamified modules to be used and recycled by English teachers to improve learner autonomy in the English as a foreign language (EFL) context. To achieve this, a series of instructional design (ID) procedures was used, including preliminary investigation, meetings with administration and teachers, gamification training, needs analysis, product design, development, piloting, and periodic formative evaluation sessions. As a result, a gamified package consisting of seven online modules to complement EFL instruction was created. The ID process can serve as a practical guide to practitioners and researchers who wish to conduct similar processes in the EFL context. © 2024, IGI Global. All rights reserved.
dc.identifier.doi10.4018/979-8-3693-3645-8.ch006
dc.identifier.endpage169
dc.identifier.isbn979-836933646-5
dc.identifier.isbn979-836933645-8
dc.identifier.scopus2-s2.0-105006437230
dc.identifier.scopusqualityN/A
dc.identifier.startpage132
dc.identifier.urihttps://doi.org/10.4018/979-8-3693-3645-8.ch006
dc.identifier.urihttps://hdl.handle.net/20.500.12462/21086
dc.indekslendigikaynakScopus
dc.institutionauthorGüzel, Serhat
dc.language.isoen
dc.publisherIGI Global
dc.relation.ispartofPolicy Development, Curriculum Design, and Administration of Language Education
dc.relation.publicationcategoryKitap Bölümü - Uluslararası
dc.rightsinfo:eu-repo/semantics/closedAccess
dc.snmzKA_Scopus_20250703
dc.subjectEngineering education
dc.subjectPersonnel training
dc.subjectPrinted circuit design
dc.subjectDesign-process
dc.subjectEnglish-as-a-Foreign-Language
dc.subjectExisting structure
dc.subjectGamification
dc.subjectInstructional designs
dc.subjectInstructional settings
dc.subjectLanguage learning
dc.subjectLearner autonomies
dc.subjectLearning context
dc.subjectTeachers'
dc.subjectTeaching
dc.titleInstructional design process of a gamified EFL learning to improve autonomy
dc.typeBook Chapter

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